The DIMENSION of LFE
Title Page
Copyright
Dedication
Preface
Acknowledgments
1.
Introduction
2.
The Ground
3.
The Trunk
❱
3.1.
"Hello, Adventurer!"
❱
3.1.1.
Printing Output
3.1.2.
Running a Simple Program
3.1.3.
Message Passing
4.
Branch 1
❱
4.1.
Making Homebase
4.2.
Moving About
4.3.
Basic Interaction
4.4.
Making Puzzles
4.5.
Passing Notes to the Game
4.6.
Winning the Game
4.7.
Losing Doesn't Have to Hurt!
5.
Branch 2
❱
5.1.
Creating new commands
5.2.
Making random events
5.3.
Outfitting the adventurer
5.4.
A chatty wizard
5.5.
Making items that wear out
5.6.
A wily witch
5.7.
Making secret items and discovery
5.8.
More puzzle-making
5.9.
Experience points!
6.
Branch 3
❱
6.1.
Moving to a bigger house
6.2.
Logs and toadstools
6.3.
Becoming self-aware
6.4.
Joining forces with a sidekick
6.5.
Creating a custom shell
7.
Branch 4
❱
7.1.
New and improved game commands with new freedom
7.2.
Getting your game on the network
7.3.
Users, players, and logging in
7.4.
Chatting with friend
7.5.
World events
8.
Branch 5
❱
8.1.
Crashing a world … and restarting it
8.2.
Keeping your world from crashing
8.3.
Adding a web server
8.4.
Sharing game data
8.5.
Creating a web client
9.
Forest
❱
9.1.
The multiverse connection
9.2.
Adding someone else's game to yours
10.
Conclusion
Glossary
Feedback
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LFE PDP
Light (default)
Rust
Coal
Navy
Ayu
The Dimension of LFE
Branch 2