The DIMENSION of LFE
Title Page
Copyright
Dedication
Preface
Acknowledgments
1.
Introduction
2.
The Ground
3.
The Trunk
❱
3.1.
"Hello, Adventurer!"
❱
3.1.1.
Printing Output
3.1.2.
Running a Simple Program
3.1.3.
Message Passing
4.
Branch 1
❱
4.1.
Making Homebase
4.2.
Moving About
4.3.
Basic Interaction
4.4.
Making Puzzles
4.5.
Passing Notes to the Game
4.6.
Winning the Game
4.7.
Losing Doesn't Have to Hurt!
5.
Branch 2
❱
5.1.
Creating new commands
5.2.
Making random events
5.3.
Outfitting the adventurer
5.4.
A chatty wizard
5.5.
Making items that wear out
5.6.
A wily witch
5.7.
Making secret items and discovery
5.8.
More puzzle-making
5.9.
Experience points!
6.
Branch 3
❱
6.1.
Moving to a bigger house
6.2.
Logs and toadstools
6.3.
Becoming self-aware
6.4.
Joining forces with a sidekick
6.5.
Creating a custom shell
7.
Branch 4
❱
7.1.
New and improved game commands with new freedom
7.2.
Getting your game on the network
7.3.
Users, players, and logging in
7.4.
Chatting with friend
7.5.
World events
8.
Branch 5
❱
8.1.
Crashing a world … and restarting it
8.2.
Keeping your world from crashing
8.3.
Adding a web server
8.4.
Sharing game data
8.5.
Creating a web client
9.
Forest
❱
9.1.
The multiverse connection
9.2.
Adding someone else's game to yours
10.
Conclusion
Glossary
Feedback
Built with mdBook
LFE PDP
Light (default)
Rust
Coal
Navy
Ayu
The Dimension of LFE
"Hello, Adventurer!"
TBD