1. The DIMENSION of LFE
  2. Title Page
  3. Copyright
  4. Dedication
  5. Preface
  6. Acknowledgments
  7. 1. Introduction
  8. 2. The Ground
  9. 3. The Trunk
    ❱
    1. 3.1. "Hello, Adventurer!"
      ❱
      1. 3.1.1. Printing Output
      2. 3.1.2. Running a Simple Program
      3. 3.1.3. Message Passing
  10. 4. Branch 1
    ❱
    1. 4.1. Making Homebase
    2. 4.2. Moving About
    3. 4.3. Basic Interaction
    4. 4.4. Making Puzzles
    5. 4.5. Passing Notes to the Game
    6. 4.6. Winning the Game
    7. 4.7. Losing Doesn't Have to Hurt!
  11. 5. Branch 2
    ❱
    1. 5.1. Creating new commands
    2. 5.2. Making random events
    3. 5.3. Outfitting the adventurer
    4. 5.4. A chatty wizard
    5. 5.5. Making items that wear out
    6. 5.6. A wily witch
    7. 5.7. Making secret items and discovery
    8. 5.8. More puzzle-making
    9. 5.9. Experience points!
  12. 6. Branch 3
    ❱
    1. 6.1. Moving to a bigger house
    2. 6.2. Logs and toadstools
    3. 6.3. Becoming self-aware
    4. 6.4. Joining forces with a sidekick
    5. 6.5. Creating a custom shell
  13. 7. Branch 4
    ❱
    1. 7.1. New and improved game commands with new freedom
    2. 7.2. Getting your game on the network
    3. 7.3. Users, players, and logging in
    4. 7.4. Chatting with friend
    5. 7.5. World events
  14. 8. Branch 5
    ❱
    1. 8.1. Crashing a world … and restarting it
    2. 8.2. Keeping your world from crashing
    3. 8.3. Adding a web server
    4. 8.4. Sharing game data
    5. 8.5. Creating a web client
  15. 9. Forest
    ❱
    1. 9.1. The multiverse connection
    2. 9.2. Adding someone else's game to yours
  16. 10. Conclusion
  17. Glossary
  18. Feedback
  19. Built with mdBook

The Dimension of LFE

Forest